|
virtual int | init () |
|
virtual int | setParameters (int maxAbsVertz, int minNoOfHits, int are, int place, int holders, float minP, float minPt, float minR, float maxDCA, float minimumAbsEta) |
|
virtual int | decide () |
|
virtual int | end () |
|
virtual const int | getAlgorithmID () |
|
virtual const char * | getAlgorithmName () |
|
int | process (gl3Event *event_in) |
|
void | incrementCounters () |
|
void | setScaling (int preScale, int postScale) |
|
void | fillSummary (struct algorithm_data *dest) |
|
void | showConfiguration () |
|
|
int | priority |
|
gl3Event * | event |
|
int | GI1 |
|
int | GI2 |
|
int | GI3 |
|
int | GI4 |
|
int | GI5 |
|
float | GF1 |
|
float | GF2 |
|
float | GF3 |
|
float | GF4 |
|
float | GF5 |
|
float | SummaryData [10] |
|
Definition at line 21 of file gl3RICH.h.
The documentation for this class was generated from the following files: