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StFmsFpsMaker
StFmsFpsMaker.h
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// \class StFmsFpsMaker
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// \author Akio Ogawa
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//
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// This is analysis for FMS-FPS correlations.
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//
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// $Id: StFmsFpsMaker.h,v 1.7 2016/06/07 17:58:06 akio Exp $
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// $Log: StFmsFpsMaker.h,v $
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// Revision 1.7 2016/06/07 17:58:06 akio
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// Added more comments on setReadMuDST()
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// Added setMeanVertexZ(float v)
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// Added protection for setting >2.0 for setMaxDistanceToAssociate()
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// Added c++ style data member initializations
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// Added project() and distance() as private member function (from global scope)
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//
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// Revision 1.6 2016/01/26 19:53:14 akio
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// Drop QA/alignment histograms and just do the analysis/filling StEvent structure
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// Offline QA and Alignment histograms will be moved to StRoot/StSpinPool/StFmsOfflineQaMaker
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//
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// Revision 1.5 2015/12/08 17:00:03 akio
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// updates
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//
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// Revision 1.4 2015/10/29 21:22:01 akio
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// more cuts for QA
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//
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// Revision 1.3 2015/10/21 15:51:01 akio
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// Add more QA for debugging FMS reconstruciton code
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//
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// Revision 1.2 2015/09/18 18:50:06 akio
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// cleaning up and adding QA histos
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//
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// Revision 1.1 2015/09/02 14:56:12 akio
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// Initial version of FMS-FPS correation analysis
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//
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#ifndef STAR_StFmsFpsMaker_HH
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#define STAR_StFmsFpsMaker_HH
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#include "StMaker.h"
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#include "
StEnumerations.h
"
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class
StFmsDbMaker
;
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class
StFmsCollection
;
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class
StFmsFpsMaker
:
public
StMaker
{
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public
:
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StFmsFpsMaker
(
const
Char_t* name=
"FmsFps"
);
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~
StFmsFpsMaker
();
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Int_t Init();
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Int_t
Make
();
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//Read MuDST hits if available, and update FPS hits in StEvent using current DB values
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//If this is set to 0 (default), use hits as is (new DB values will NOT be applied)
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//You only need this when you want to apply new calibration from DB to overwrite
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//old calibration which was in place when the Mudst is produced. This is the case
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//typically when you are running on FastOffline Mudst to calibrate FPS.
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void
setReadMuDST(
int
v=1){mReadMuDST=v;}
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//mean z vertex to be used for interpration between FMS and vertex
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void
setMeanVertexZ(
float
v) {mMeanVertexZ=v;}
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//max distance to associate FPS slat to FMS point
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void
setMaxDistanceToAssociate(
float
v) {
if
(v>0.0 && v<2.0) mMaxDistanceToAssociate=v;}
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//0=take closest slat, 1=take sum of all slat associated
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void
setPidMethod(
int
v) {mPidMethod=v;}
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private
:
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StFmsDbMaker
* mFmsDbMaker=0;
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StFmsCollection
* mFmsColl=0;
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int
mReadMuDST=0;
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void
readMuDST();
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float
mMeanVertexZ=0.0;
//[cm]
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float
mMaxDistanceToAssociate=2.0;
//[cm] making this >2cm causes more than 4 slats to associate with FMS hit!
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int
mPidMethod=1;
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void
corrFmsFps();
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void
pid(
int
opt=0);
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void
isolationCone();
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Float_t project(
float
x,
float
z,
float
zp,
float
vz);
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Float_t distance(
float
x,
float
y,
float
x0,
float
y0,
float
xw,
float
yw);
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virtual
const
char
*GetCVS()
const
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{
static
const
char
cvs[]=
"Tag $Name: $ $Id: StFmsFpsMaker.h,v 1.7 2016/06/07 17:58:06 akio Exp $ built "
__DATE__
" "
__TIME__ ;
return
cvs;}
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ClassDef(
StFmsFpsMaker
,0);
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};
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#endif
StFmsFpsMaker
Definition:
StFmsFpsMaker.h:44
StFmsFpsMaker::Make
Int_t Make()
Definition:
StFmsFpsMaker.cxx:69
StMaker
Definition:
StMaker.h:57
StFmsDbMaker
Definition:
StFmsDbMaker.h:125
StFmsCollection
Definition:
StFmsCollection.h:60
StEnumerations.h
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